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000106_icon-group-sender _Wed May 17 12:23:58 2000.msg
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by baskerville.CS.Arizona.EDU (8.9.1a/8.9.1) id MAA09697
for icon-group-addresses; Wed, 17 May 2000 12:23:23 -0700 (MST)
Message-Id: <200005171923.MAA09697@baskerville.CS.Arizona.EDU>
From: espie@liafa.jussieu.fr (Marc Espie)
X-Newsgroups: comp.lang.icon
Subject: Re: Is Anyone Working On A Unicode Version Of Icon?
Date: 17 May 2000 18:46:29 GMT
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To: icon-group@optima.CS.Arizona.EDU
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In article <200005171443.HAA00845@baskerville.CS.Arizona.EDU>,
Ian Trudel <ian.trudel@tr.cgocable.ca> wrote:
>3/ I feel your post "hide" something, like transforming Icon to some OOP
>language. If we change Icon's nature, we're no longer having Icon. It'd be
>better to support Idol instead, in that concern.
Wow, powerful drugs. Read what I write, and not what you feel like I'm
writing.
>4/ My point about platform availability was about backward compatibility. I
>know that nowaday's machines and system have C++ compilers available, but
>Icon also runs on older machines/systems.
I'm perfectly aware of the machines Icon runs upon.
Don't speak about `older machines/systems', give me the name of one such
system which does not support a C++ compiler. Speaking in generalities
lead nowhere.
>5/ and finaly, speed issue only speaks by benchmarking.
I've run some fairly large icon projects in the past. I have a fairly good
idea about what slowed them down eventually. I even have a submitted paper
to a conference that pits icon against maple and C++.
>There is many things that was not even concerned in the seventies and
>eighties, such as resuability, portability, information hidding and stuff.
>So, the techniques have lot changed and there is more and more valuable
>documents on the newer way of implementing old concepts (nowaday's GC
>implementations are just crazy, it almost worth any custom made memory
>management. There is just almost no reason to not use GC now ::).
Like wow, I was around in the eighties, and I haven't noticed portability
and reusability coming out of nowhere... It was around pretty much forever...
--
Marc Espie
|anime, sf, juggling, unicycle, acrobatics, comics...
|AmigaOS, OpenBSD, C++, perl, Icon, PostScript...
| `real programmers don't die, they just get out of beta'